﻿<?xml version="1.0" encoding="utf-8"?><rss xmlns:a10="http://www.w3.org/2005/Atom" version="2.0"><channel><title>TrueCG</title><link>http://www.truecg.com/rss.aspx</link><description>Tutorials for true computer graphics</description><language>en-US</language><copyright>© Copyright 2008-2010 TrueCG</copyright><managingEditor>info@truecg.com</managingEditor><category>Maya</category><category>3DS Max</category><generator>TrueCG's custom RSS Generator</generator><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=94</guid><link>http://truecg.com/TextualTutorial.aspx?id=94</link><category>3DS Max</category><title>Wheel Rims</title><description>Due to the popularity of the Off-road tire tutorial, we decided to make another tutorial where we will explain how we made the wheel rims from the finished picture in Off-road tire tutorial.</description><pubDate>Fri, 02 Apr 2010 03:56:54 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=92</guid><link>http://truecg.com/TextualTutorial.aspx?id=92</link><category>Maya</category><title>Using fluid as particle shader</title><description>This tutorial will show you how to attach fluid shader to particles, and make fluid attributes driven by particle attributes.</description><pubDate>Mon, 22 Mar 2010 12:43:08 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=91</guid><link>http://truecg.com/TextualTutorial.aspx?id=91</link><category>3DS Max</category><title>Cartoon shader</title><description>In this tutorial, we’ll explain how to create a quite fast cartoon shader material without using any plugins.</description><pubDate>Wed, 17 Mar 2010 07:17:56 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=90</guid><link>http://truecg.com/TextualTutorial.aspx?id=90</link><category>3DS Max</category><title>Making a eye</title><description>A 3Dmax tutorial on making a eye.</description><pubDate>Mon, 08 Mar 2010 19:05:28 -0800</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=89</guid><link>http://truecg.com/TextualTutorial.aspx?id=89</link><category>Maya</category><title>Pinboard</title><description>This tutorial will show you how to make pinboard in maya.</description><pubDate>Sun, 28 Feb 2010 13:33:02 -0800</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=81</guid><link>http://truecg.com/TextualTutorial.aspx?id=81</link><category>3DS Max</category><title>Crystal modeling</title><description>In this tutorial, we’ll show you how to model an octagon shaped crystal structure.</description><pubDate>Fri, 19 Feb 2010 14:32:53 -0800</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=80</guid><link>http://truecg.com/TextualTutorial.aspx?id=80</link><category>Maya</category><title>Text imprint</title><description>In this tutorial we’ll show you how to make “imprint” a text into an object in 3ds max. For example, this procedure can be used to add a realistic “made in” sign on product.</description><pubDate>Tue, 19 Jan 2010 06:55:46 -0800</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=69</guid><link>http://truecg.com/TextualTutorial.aspx?id=69</link><category>Maya</category><title>Applying  depth of field in compositing</title><description>True 3d depth of field can be very expensive in mental ray for Maya. That’s why 2d approach is used whenever is possible.</description><pubDate>Fri, 30 Oct 2009 16:33:08 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=67</guid><link>http://truecg.com/TextualTutorial.aspx?id=67</link><category>3DS Max</category><title>Metal Materials</title><description>In this tutorial we’ll explain how to make 3 realistic metal materials (steel, gold and chrome) without using any additional plug-ins.</description><pubDate>Sun, 20 Sep 2009 02:28:56 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=56</guid><link>http://truecg.com/TextualTutorial.aspx?id=56</link><category>Maya</category><title>Creating dynamic mud effect using soft body </title><description>Our goal in this tutorial is to make effect that one dynamic sphere make trail on surface while moving over it’s surface, similar like some ball moving over mud.</description><pubDate>Tue, 05 May 2009 20:08:03 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=53</guid><link>http://truecg.com/TextualTutorial.aspx?id=53</link><category>Maya</category><title>Modeling Kempston Pro Joystick</title><description>In this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. References can be found on google images.</description><pubDate>Tue, 05 May 2009 19:58:59 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=52</guid><link>http://truecg.com/TextualTutorial.aspx?id=52</link><category>Maya</category><title>Modeling and UV mapping a simple old house in maya</title><description>In this tutorial you`ll learn how to create simple house using polygon modeling , create UV map, and texture it.</description><pubDate>Tue, 05 May 2009 19:50:31 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=51</guid><link>http://truecg.com/TextualTutorial.aspx?id=51</link><category>Maya</category><title>Making eyelid rig with driven keys and expressions</title><description>In this tutorial we're going to see the making of a eyelid rig with driven keys and expressions </description><pubDate>Tue, 05 May 2009 19:43:38 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=50</guid><link>http://truecg.com/TextualTutorial.aspx?id=50</link><category>Maya</category><title>How to influence an object</title><description>In this tutorial you will learn how to use influence objects, they are used to make more precise deformations of various objects.</description><pubDate>Tue, 05 May 2009 19:34:12 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=49</guid><link>http://truecg.com/TextualTutorial.aspx?id=49</link><category>Maya</category><title>Camera rig for automatic DOF calculation and setup</title><description>Goal for this tutorial is to setup camera rig that gives you ability to drive settings for camera Depth of field automatic just with moving 2 locators in scene. </description><pubDate>Tue, 05 May 2009 19:30:27 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=46</guid><link>http://truecg.com/TextualTutorial.aspx?id=46</link><category>Maya</category><title>Creating optimized caustics in Maya Mray</title><description>In this tutorial you’ll learn how to make fast and optimized caustics effect with maya and mental Ray.</description><pubDate>Sun, 03 May 2009 11:41:39 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=45</guid><link>http://truecg.com/TextualTutorial.aspx?id=45</link><category>Maya</category><title>Creating a tea cup in maya</title><description>In this tutorial you`ll learn how to model and texture a tea cup. </description><pubDate>Sun, 03 May 2009 11:37:28 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=44</guid><link>http://truecg.com/TextualTutorial.aspx?id=44</link><category>Maya</category><title>Creating a soft-body flag in Maya</title><description>In this tutorial you will learn to create a flag using soft bodies.</description><pubDate>Sun, 03 May 2009 11:34:48 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=43</guid><link>http://truecg.com/TextualTutorial.aspx?id=43</link><category>Maya</category><title> Basic Modeling and UV Mapping a Cigarette Box</title><description>In this tutorial you will learn basic modeling and UV mapping for a cigarette box.</description><pubDate>Sun, 03 May 2009 11:30:07 -0700</pubDate></item><item><guid isPermaLink="true">http://truecg.com/TextualTutorial.aspx?id=41</guid><link>http://truecg.com/TextualTutorial.aspx?id=41</link><category>Maya</category><title>Blastcode Introduction</title><description>Wanna blow something away? Here is your chance to do it in style! </description><pubDate>Sun, 03 May 2009 10:02:20 -0700</pubDate></item></channel></rss>