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Making a eye

A 3Dmax tutorial on making a eye.

TrueCG | 94 Views | 1 Votes | 0 Faves | Rating 5.00 | Discuss this

Pinboard

This tutorial will show you how to make pinboard in maya.

TrueCG | 310 Views | 1 Votes | 0 Faves | Rating 5.00 | Discuss this

Crystal modeling

In this tutorial, we’ll show you how to model an octagon shaped crystal structure.

TrueCG | 234 Views | 0 Votes | 0 Faves | Rating No votes | Discuss this

Text imprint

In this tutorial we’ll show you how to make “imprint” a text into an object in 3ds max. For example, this procedure can be used to add a realistic “made in” sign on product.

TrueCG | 801 Views | 1 Votes | 0 Faves | Rating 5.00 | Discuss this

Applying depth of field in compositing

True 3d depth of field can be very expensive in mental ray for Maya. That’s why 2d approach is used whenever is possible.

TrueCG | 2988 Views | 0 Votes | 0 Faves | Rating No votes | Discuss this

Metal Materials

In this tutorial we’ll explain how to make 3 realistic metal materials (steel, gold and chrome) without using any additional plug-ins.

TrueCG | 15738 Views | 0 Votes | 0 Faves | Rating No votes | Discuss this

Creating dynamic mud effect using soft body

Our goal in this tutorial is to make effect that one dynamic sphere make trail on surface while moving over it’s surface, similar like some ball moving over mud.

TrueCG | 5912 Views | 0 Votes | 0 Faves | Rating No votes | Discuss this

Modeling Kempston Pro Joystick

In this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. References can be found on google images.

TrueCG | 859 Views | 0 Votes | 0 Faves | Rating No votes | Discuss this

Modeling and UV mapping a simple old house in maya

In this tutorial you`ll learn how to create simple house using polygon modeling , create UV map, and texture it.

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Making eyelid rig with driven keys and expressions

In this tutorial we're going to see the making of a eyelid rig with driven keys and expressions

TrueCG | 4213 Views | 0 Votes | 0 Faves | Rating No votes | Discuss this

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